POZIV NA PROJEKCIJU ANIMIRANIH FILMOVA INVITATION TO THE SCREENING OF ANIMATED FILMS
13. svibnja 1976. god. - Galerija "Nova" Zagreb - Prva samostalna izložba
Javna projekcija prvog kompjuterskog animiranog filma u Hrvatskoj
13 May 1976 - "Nova" Gallery Zagreb - One man exhibition
Public projection of the first computer animated film in Croatia
40. obljetnica prvog kompjuterskog animiranog filma u Hrvatskoj
1976. - 2016.
Jedne se večeri prije 40 godina okupio priličan broj umjetnika, likovnih
kritičara, studenata, novinara, znanaca, rodbine i drugih znatiželjnih ljudi u
galeriji “Nova” na otvorenju moje prve samostalne izložbe. Uz kompjuterske
grafike i crteže priredio sam projekciju mojih prvih kompjuterskih animiranih
filmova. Projekcija je bila kratka i kad se ponovo upalilo svjetlo svi su burno
komentirali neobičan doživljaj. Svatko ga je drukčije doživio i komentirao i nitko
nije obraćao pažnju na činjenicu da smo tada svi zajedno zapravo bili svjedoci
povijesnog prvog koraka u našoj zemlji. Koraka kojim je počeo razvoj te divne
iluzije, kompjuterske animacije.
Danas možemo s osmjehom na licu usporediti prvu kompjutersku animaciju s
onim
što svakodnevno gledamo na ekranima. Jednako kao kad bi uspoređivali prvu
letjelicu s nekim današnjim mlaznjakom. Razlika u strojevima i tehnologiji koje
smo imali onda i koje imamo danas može izgledati groteskno velika generaciji
mladih animatora. Ali neki detalji postaju posebno dragocjeni kad ih vidimo iz
današnje perspektive iz jedne velike vremenske udaljenosti. Tek sad znamo da
su npr. “Morphing” i “Differential frame update” postali komercijalni i popularni
tek nakon dvadesetak godina.
Da bi mogli prenesti sliku iz ondašnjeg kompjutera na filmsku traku trebalo
je rješavati bezbroj tehničkih prepreka. Grafika je bila vektorska za razliku
od današnje rasterske. To znači da podaci koji su činili sliku nisu bili dio
slike nego jedna vrsta uputa stroju kako graditi sliku. I bez terminala koji je
interpretirao brojeve i crtao sliku na zaslonu ti podaci nisu mogli biti nikako
drukčije pretvoreni u sliku. Zaslon nije mogao reproducirati boje jer je bio
napravljen samo od zelenog fosfora. To je bio dodatni problem jer je crno
bijeli film najmanje osjetljiv baš na tu boju. A pojedinačnu ekspoziciju se nije
moglo jednostavno produžiti na filmskoj kameri izvan studija. Ipak smo uspjeli
dobiti upotrebljivu sliku koja je obrađivana naknadno u laboratoriju. Izradom
visokokontrastnih kopija na optičkoj klupi probavali smo filterima I maskiranjem
bojati crno bijele slike, ali na taj smo način zapravo gubili fine detalje. Tek je
bojanje u video tehnici potpuno uspjelo.
U to vrijeme nisu postojali kompjuterski programi za crtanje ili za animiranje.
Sve što sam htjeo nacrtati i animirati trebao sam sâm programirati. Najprije su
to bili najjednostavniji likovi, kvadrat i krug. Ali da bi se njih oživilo trebalo je
koristiti složene matematičke funkcije. Kako su ideje navirale o sve zamršenijim
pokretima programiranje mi je postalo najopsežniji ali i najdraži dio posla. S
velikim nestrpljenjem sam morao čekati dok film dođe iz laboratorija a svoje
sam animacije mogao vidjeti tak nakon nekoliko dana ili čak tjedana.
Već nakon 5 - 6 godina ta je tehnologija zastarjela pojavom osobnih računala.
Nova generacija kompjutera je potpuno promjenila animaciju. Filmska kamera
se prestala koristiti jer je jedino mogla snimati s video ekrana što je bilo
neupotrebljivo zbog treperenja i nedostatka oštrine. Još uvijek nije bilo gotovih
programa i trebalo je puno programiranja za svaku animaciju.
Ali kompjuteri su se sve brže razvijali, počeli su se pojavljivati gotovi programi i
tehnička ograničenja su postajala sve manja. Razvoj kompjuterske tehnologije
je sve brži i danas smo svjedoci koliko tehnička poboljšanja otvaraju vrata
novim vizijama i efektima koji su nekad bili nezamislivi.
Zahvalan sam organizatorima Animafest festivala (2006) što su povodom 30. obljetnice omogućili
kratki izlet vremeplovom u povijest nastanka tog cijelog procesa kod nas. I
ponosan sam što sam baš ja kriv za taj početak u ovom dijelu Europe, u svom
Zagrebu.
Zahvalan sam osoblju Tehničkog muzeja "Nikola Tesla" u Zagrebu na obilježavanju
40. obljetnice projekcijom ovog filma u. lipnju 2016. god.
Tomislav Mikulić, Akademski grafičar - slikar
40th Anniversary of the First Computer-Animated Film in Croatia
1976. - 2016.
One evening fourty years ago a fair number of artists, art critics, students, journalists,
acquaintances, relatives and other interested people came to the Nova Gallery for the
opening of my first independent exhibition. Along with computer graphics and drawings,
I had arranged a screening of my first computer-animated films. The screening was a
short one, and when the lights came up again there was lively discussion of this unusual
event. Everyone experienced it and commented on it differently, yet no one took notice of
the fact that we had all just witnessed a historic first step in this country, one with which
the development of that marvelous illusion, computer animation, had begun.
Today it makes us smile when we compare the first computer animations with those we
see every day on our screens – just as if we were to compare the first flying machines
with today’s jets. The difference between the machines and technology we had then and
what we have now might seem grotesquely large to the new generation of animators.
Yet certain details seem especially valuable when viewed from today’s perspective, from
a great distance in time. Only now do we know that “morphing” and “differential frame
update” became commercially viable, and popular, only twenty years later.
In order to transfer an image from the computers of that time onto film, an endless
amount of technical obstacles had to be overcome. Back then vector graphics were
used, rather than today’s raster graphics. This meant that the data composing an image
were not part of that image, but rather a kind of instruction to the machine on how to
build it. Without a terminal to interpret the numbers and draw the picture on the screen,
these data could not otherwise be transformed into an image. The screen could not
reproduce colors, as it was made only of green phosphorous. This represented an
additional problem, as black-and-white film is least sensitive to precisely this color.
And there was no simple way of extending single frame exposure time in a film camera
outside the studio. Nonetheless, we succeeded in obtaining a usable image which was
subsequently treated in the laboratory. By producing high-contrast copies on an optical
printer, we tried to color the black-and-white images using filters and masking, but this
led to the loss of fine detail. Only coloring with the use of video technology gave us
substantially better results.
At that time there were no computer drawing or animation programs. Anything I wanted
to draw or animate I had to program myself. At first these were just the simplest figures,
squares and circles. But in order to bring them to life, complicated mathematical
functions had to be used. As the ideas came to involve more and more intricate
movements, programming became the most extensive part of the job, but also the most
rewarding. With great impatience I waited for the film to arrive from the laboratory, and
could only view my animation several days or even weeks later.
After only five or six years this technology had become outdated, due to the arrival
of personal computers. The new generation of computers completely transformed
animation. The camera was no longer used, since it could only film off the video screen,
and this was unusable due to flickering and lack of sharpness. There were still no
readymade programs, and each animation required lots of programming.
But computers were developing ever more rapidly, readymade programs eventually
began to appear, and the technical limitations became smaller and smaller. The evolution
of computer technology is constantly accelerating, and today we see to what great extent
technical improvements can open the door to new visions and effects which were once
inconceivable.
I am grateful to the organizers of Animafest festival (2006) for marking the 30th Anniversary by making possible this short
trip back through time, into the history of the origins of this whole process in our country.
And I am proud to be the one who bears the blame for it in this part of Europe, in my city
of Zagreb.
I am grateful to the staff of Technical Museum "Nikola Tesla" in Zagreb for
marking the 40th Anniversary by organizing a projection in June 2016.